Minecraft Pre Release 5 Changelog
Squids swim up. Passive squid animation is now vertical.
Slimes no longer have a 'depth y0-16' restriction.
Pigmen no longer accumulate fall damage while swimming in lava.
Now take damages by player.
Glows purple when killed, disintegrates and floats upwards - new animation effect.
Drops loads of XP and one obsidian block.
Have the same eye shining thin Enderman has.
Dragon makes "a player gettin hit sound" when damaged.
Mobs 'neutral' in creative mode. Except for spiders, ghasts, and silverfish.. Note: Enemies from spawners are still hostile.
Dragon Eggs. - Not in game, recently tweeted by Notch.
Baby animals in SMP.
Items retain their enchantments if chest is destroyed.
Fences no longer connect to leaves.
Lily pads are no longer gray in inventory, have a tool tip.
Melons breaking into more than one piece again.
Fixed fence "hitboxes".
Balancing of enchantments.
Find 'iron' gear in strongholds.
Silk touch does not work on spawners.
Game Crashing piston glitch fixed.
Eye of Ender now points directly to the Ender Portal.
I, J, K, L, N, and M control where your looking (I,J,K,L are up down left & right, N and M are rotations)
F9 Adds a fixed camera angle. ( You can move this with I, J, K, and L)
M+N resets the view. *Important*
H and Y are the zoom controls
H + Y together resets the zoom
F9 locks your view
Tweet from Jeb_ (As you know I always forget at least one thing when upload a release... The "camera controls" (F6 etc) are not supposed to be there =/) So..don't get your hopes up. Though these features are really nice for everyone..except the flying in survival mode.
Toggle fly with F6. Survival mode.
You receive a warning when changing render distance to far only if you're not running Java x64.
Option to turn off clouds in the video menu.
Textures/Liquid Movement Mechanics
New Water Physics for vertical movement.
Water is back the way it was before pre4, plus:
Whenever a water source is surrounded on all sides by blocks or water (not necessarily source blocks) and it has an air block or (non source) water block below, then that air/water block turns into a water source. From Darquan (I think it is intentional. It eliminates the underwater currents when you place and remove a block. The behaviour seems to be carefully chosen such that it cannot automatically flood entire caves, nor does it seem to break typical ways of using water for automatic harvesting.) Bug.
Water can be placed in water again.
"End Stone" (from The End) and "Mycelium" from the Mushroom biome!
Lava can be made infinite by digging 1 square down, and making a "plus" sign - 5 squares total. Fill the outsides with lava.
Lighting is different. Colors are now better matched with the color of the light source.
Longer reach for fighting mobs.
Creative mode - logging back in will no longer make you 'fall' from falling.
Player bow draw-back animation improved.
Range of attack distance in creative has Reports of better FPS.
Balancing of enchantments.
DIAMONDS! - Acquire diamonds with your iron tools.
Enchanter - Use a book, obsidian and diamonds to cunstruct an enchantment table.
Librarian - Build some bookshelves to improve your enchantment table.
Overkill - Deal eight hearts of damage in a single hit.
We Need to Go Deeper - Going through a portal to the Nether.
Return to Sender - Destroy a Ghast with a fireball.
Into Fire - Relieve a Blaze of its rod.
Local Brewery - Brew a potion.
The End? - Locate the End.
The End. - Defeat the Ender Dragon.
Villages now have small fenced off patches of dirt with either wheat or tall grass growing in them, connected to the houses.
Light glitch on stairs fixed.
Jumping makes you lose xp points. Bug for some?
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